The  Durham Museum’s  Omaha Community Gallery Incorporates Technology to Educate Visitors

The Durham Museum in Omaha, Nebraska was looking for an engaging and educational way to update their Omaha Community Gallery. The permanent exhibition highlights the city’s business history, featuring artifacts from local businesses, universities, and media. The exhibit also houses the Greater Omaha Chamber of Commerce Business Hall of Fame.


Meridian High School Uses Digital Trophy Case to Display Decades of Yearbooks

Meridian High School in Macon, Illinois is one of the newest members of the Digital Trophy Case family. The school was established in 1994 as a result of a merger between the Blue Mound School District and the Macon School District. In 2011, the school became Meridian Jr./Sr. High, with grades 6 -12. IMG_0885


Bump, Set, Spike. Nanonation Serves an Interactive Volleyball Game

In 2015, Nanonation created a digital timeline for the Nebraska High School Sports Hall of Fame Foundation. The timeline is a series of five touchscreens that outline the history of Nebraska sports dating all the way back to 1854. Users are encouraged to touch one of the photos, videos, or news articles to view footage or read about the event.

After several years and a number of digital experiences later, Nanonation once again partnered with the Hall of Fame to create a gesture-based, multi-player game for the volleyball area within the Hall. The physical space at the Hall of Fame sets the scene for the interactive game, it even has volleyball court flooring! With that in mind, Nano worked to blend the new experience with the existing space.

Nano proposed the concept of a 2-Dimensional educational game that is powered by Microsoft Kinect, a motion-sensing device that supports the interactive aspect of the experience. The team also integrated the current projector in the exhibit to adapt to the environment.

The Nebraska High School Sports Hall of Fame's interactive volleyball game.

The game takes place on a volleyball court with the Hall of Fame’s logo in the center. When a person enters an unoccupied quadrant, they are randomly assigned an avatar. Each avatar is a stylized female volleyball player inspired by women inducted into the Nebraska High School Sports Hall of Fame.

The avatars sport an animated version of a player’s jersey, featuring the number each player is most commonly associated with. Alternatively, characters that are in use will have a superimposed photo of the user’s face onto the body of the avatar.

As the user walks, jumps, or stands still, the avatar will mimic the movements via Kinect. Users have three hits per side, can spike by raising one hand, and can set by raising both hands. Between every volley, the user is prompted to serve the ball to begin the game by raising their arm.

After a volley, an overlay pops up with alternating cards. The first card displays a profile on an inductee, including Allison Weston #18, Jenny Kropp-Goess #17, Nikki Stricker Best #12. The other card has facts about volleyball and a “pro tip” to help you play the game.

The experience is not only a way to engage visitors, but it also honors the inducted athletes in an educational manner. Executive Director, Chuck Johnston said, “I think this is the best experience yet from Nanonation.”

Transport to Kenya with Nanonation’s Latest Augmented Reality Experience

Grab your binoculars and hop in the Jeep, we’re going on an African safari!

The Magic House, St. Louis Children’s Museum, was seeking to elevate user experience at the new Kenya’s Kids exhibit. The museum offers hands-on and interactive based learning for children, designed to inspire a love of learning.

Kenya’s Kids is the first of several cultural exhibits in the World Traveler Gallery. The objective is to allow visitors to discover what life is like for children across the globe.

The Masai Mara National Reserve within the exhibit will feature four sculptures made by artisans in Nairobi. Nanonation designed an innovative solution to enhance children’s learning experience by utilizing Augmented Reality with 3-Dimensional rendering to bring these animals to life.

Using Microsoft Surfaces, visitors will snap photos of the elephant, giraffe, monkey, and a lioness with her cubs, as if they were on a safari in Kenya’s savanna. After taking the picture, the AR element is triggered to display a 3-Dimensional rendered image of the animal in its habitat. Information about their species and lifecycle will also appear, allowing the user to swipe through various facts.

This Augmented Reality experience will help The Magic House achieve its goal of sparking kid’s imagination and instilling a lifelong love of learning.

Ten-Hut! Nanonation Helps Bring Attention to the Nebraska National Guard Museum

Have you ever wondered what it’s like to have a Drill Sergeant yell orders at you like a soldier? The “I Am the Guard” exhibit at the Nebraska National Guard Museum in Seward, NE will give you a peek into what life in the military is all about and the history of the National Guard in Nebraska. 

Jerald Meyer, Nebraska’s State Historian and museum board member, envisioned a highly interactive museum that integrates digital experiences with historical artifacts. That’s where Nanonation came in.

Nebraska National Guard picIMG_8593We developed three separate digital experiences for the museum to help visitors and recruits gain a better understanding of the National Guard in Nebraska.

The first installation visitors encounter is a portrait-oriented video wall featuring the National Guard crest. When triggered by movement, a

video of a Drill Sergeant emerges and begins to give orders to the visitor, which sets the scene for their visit to the exhibit. Visitors are even instructed to line up at attention before moving on to the next stage of the journey around the I Am the Guard exhibit.

As visitors move through the space they come to a set of three screens displaying general information about the National Guard. Each screen

plays information on one of three areas of current concentration for the center: Army Guard, Air Guard, or the 20 Year Project. Nanonation’s digital software powers a set of videos and images on each screen which demonstrates how important the Nebraska National Guard is to our state and country.

Museum-goers now have the opportunity to learn about the National Guard, its history, and its significance in Nebraska through digital experiences that complement the physical artifacts.The last experience in the exhibit is a series of three touchscreens that allow users to navigate through information on notable Nebraskans who have served in the Guard and their history (including Warren Buffet). The clickable floating tiles open up an informational card with related text, media, and quizzes.

Watch the video below to see one of the interactive experiences at the museum!